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Use the mouse wheel to scroll most windows up and down (except images in which the mouse wheel will zoom instead). Scrolling: If a window has more content than can be shown in the available space, it can be scrolled. In some rulesets, there is a resize icon in the lower right corner of the window to indicate that resizing is available. Sizing: Windows can sometimes be resized by holding the CONTROL key while left clicking the lower right corner of a window and dragging. Make sure that you are not clicking on a field within the window while dragging. Moving: Windows can typically be moved around the screen by simply left clicking on the window and dragging your mouse. Identity List: A GM only tabletop feature that allows the GM to speak as different characters. Hot Keys: Customizable buttons for common actions and reference material links.ĩ. Modifier Stack: Set of modifiers to apply to the next dice roll.Ĩ. The dice tower is an optional feature that can be used to make rolls which only the GM can see.ħ. Dice: Set of dice that can be rolled in the chat window. Token Box: Contains tokens available for use on maps.Ħ. Module data will either be displayed in the library window or available as tabs within then individual campaign data windows.ĥ.

Library: Button to view library where module data can be loaded or unloaded for this campaign. Campaign Data: Buttons to interact with campaign data, such as combat tracker, party sheet, PCs, NPCs, stories, etc.Ĥ. Chat entry box on bottom is used to send chat messages between GM and players.ģ. Chat Window: Display chat messages and rolls for this session. Additionally, you can add a character to the combat tracker by dragging onto the combat tracker window.Ģ. You can create a token using a portrait by dragging from a portrait entry onto a map or token field. Character Portraits: Portraits of active characters in this session. Hovering over most items will display a tooltip explaining the purpose and right-click opens subsequent options for that item.ġ. * The user interface relies heavily on a mouse with left-click, right-click and mouse-wheel capabilities. If you are a GM or after selecting a character, you will be on the FG tabletop. When you first join a game session as a player using FG, the first screen you see may be the character selection window. Adventures, Settings, Map Packs and other modules should show up for activation under Library > Modules.

FANTASY GROUNDS II VERSION 3 CRACK LICENSE KEY
If it does, then check your license key in the steps below.
FANTASY GROUNDS II VERSION 3 CRACK FREE

To check whether port forwarding has been correctly configured to host a game, click the Run Test button in the network settings. Fantasy Grounds will attempt to automatically configure port forwarding on your router using the UPnP protocol (if enabled on your router). In most circumstances, hosting a game requires port forwarding to be configured between the Internet and your machine via the settings in your router (port 1802). For local network connection, provide the players with the internal IP address. Otherwise for Internet connections, provide the players with the external IP address (click to retrieve). For Internet connections, if the alias option is enabled, provide the players with the alias. This information can be provided to players to allow them to connect to the host game. When hosting a game via the create and load campaign options, the network settings for your machine can be viewed on the right hand side of the launcher.
